Today we looked into animating using Adobe Creative Cloud Animate. I find it’s quite different from TV Paint, but because it’s vector-based, the lines and shapes can be resized without losing quality.
We started out by creating a character inspired by the shape of an item we had around us. I had a pepper grinder on my desk, so I used the textures and shape of that but turned the peppercorns into gumballs. The character’s name is Pepper in homage to that.

Next, we looked into frame by frame animation within CC Animate. The Onion Skin is a bit more confusing than TV Paint, but it’s much more accepting of copying and moving items within frames. I decided to just animate one of Pepper’s gumballs, as I wanted to keep it really simple and just familiarise myself with the program.

We also looked at turning animations into Symbols that could have been animated further via tweening. One mistake I did was turning the frames into a Movie symbol. It’s really important to turn them into a Graphic symbol, so that the animation is preserved. I know the highlight wouldn’t have moved, but I’ve done it for the purpose of the exercise and I really like how it turned out actually.

I think this might be a good way to animate the mood walk change, but I’m not sure how to time it right. So it might be something I will explore.

Making a horse walk is much more complicated than I anticipated. I had a hard time getting my head around the concept and would definitely be unable to animate one without a reference.
I found that animating the back legs first, then going back to animate the front was more manageable than doing all of them at once.

It’s currently animated on threes, but I might add more in-betweens to take it down to twos. I also need to add a tail.

As per Steve’s feedback, I might make the neck move more. And also need to ensure the steps are the same size. The lines can be simplified – the less the better. And the legs that are further away, can be higher off the ‘ground’ due to perspective.

I’ve started watching Hawkeye, and I must say I’m impressed with the opening credits. It’s clearly very heavily influenced by David Aja’s work (who apparently, unfortunately, did not get compensated for this) and is very graphic. Although the animation is minimal, it is just enough for its purpose. The opening credits explain the character’s story t us. It also looks like it could have been made with CC Animate due to its graphic nature. The cohesive colour palette works great with subtle textures that add dimension.

During a workshop with Bianca Ansems, we were asked to create a character using Stanislavski’s 7 steps of character exploration, then to create a turnaround. I wish I knew we were going to be asked to do that, as I don’t consider myself a strong character designer. And so I’ve spent quite a long time just researching the background and exploring the design. I will definitely be spending more time on this.

A cleaned-up design. I realise the side profile is not right at all, but I anticipate to re-do the design anyway.