Quadruped: The horse

Making a horse walk is much more complicated than I anticipated. I had a hard time getting my head around the concept and would definitely be unable to animate one without a reference.
I found that animating the back legs first, then going back to animate the front was more manageable than doing all of them at once.

It’s currently animated on threes, but I might add more in-betweens to take it down to twos. I also need to add a tail.

As per Steve’s feedback, I might make the neck move more. And also need to ensure the steps are the same size. The lines can be simplified – the less the better. And the legs that are further away, can be higher off the ‘ground’ due to perspective.

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